Cooperation in the Classroom: Experimenting with R&D Cooperatives
Tinbergen Institute Discussion Paper No. TI 2006-081/1
25 Pages Posted: 3 Oct 2005
Date Written: September 2006
This paper describes a classroom experiment that illustrates the research and development investment incentives facing firms when technological spillovers are present. The game involves two stages in which student sellers first make investment decisions then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development.
Keywords: classroom games, research and development, research joint ventures, technological spillovers
JEL Classification: C91, L13, L41
Suggested Citation: Suggested Citation