Technology Adoption in the Presence of Network Externalities: A Web-Based Classroom Game

Transactions on Education, Vol. 8, No 1, 2007

26 Pages Posted: 28 Nov 2005

See all articles by James R. Wolf

James R. Wolf

Illinois State University

Thomas E. Portegys

Illinois State University - School of Information Technology

Date Written: June 4, 2007

Abstract

This paper describes a customizable classroom game used to demonstrate the effects of network externalities on the adoption of new technologies. The game is a web-based adaptation of Ruebeck et al.'s (2003) network externalities game. The web-based game is freely available and can be played in a networked lab setting or via the Internet. In this game, players choose one of a number of competing technologies whose utility depends on the number of others choosing the same technology. In subsequent variations, we introduce sequential choice, imperfect information, heterogeneity, lock-in, and switching costs.

JEL Classification: A22, A23, D62

Suggested Citation

Wolf, James R. and Portegys, Thomas E., Technology Adoption in the Presence of Network Externalities: A Web-Based Classroom Game (June 4, 2007). Available at SSRN: https://ssrn.com/abstract=855524

James R. Wolf (Contact Author)

Illinois State University ( email )

Campus Box 5150
Normal, IL 61761
United States

Thomas E. Portegys

Illinois State University - School of Information Technology ( email )

Campus Box 5150
Normal, IL 61790
United States

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