Dragon Kill Points: A Summary Whitepaper

10 Pages Posted: 24 Jan 2007

See all articles by Edward Castronova

Edward Castronova

Indiana University

Joshua Fairfield

Washington and Lee University - School of Law

Date Written: January, 2007


This piece briefly describes the self-enforcing and non-pecuniary resource allocation system used by players in virtual worlds to allocate goods produced by a combination of player effort (the effort required to organize a group and overcome challenges) and the game itself (which "generates the good" - the input here is the time of the design staff). For historical reasons, these systems are commonly called DKP - Dragon Kill Points. The following is an attempt at a fun, not a thorough, discussion of the subject and some of the puzzles it raises.

Keywords: Dragon Kill Points, Rational Models Seminar, Virtual World, World of Warcraft, Law and Economics, Edward Castronova, Online community

Suggested Citation

Castronova, Edward and Fairfield, Joshua, Dragon Kill Points: A Summary Whitepaper (January, 2007). Available at SSRN: https://ssrn.com/abstract=958945 or http://dx.doi.org/10.2139/ssrn.958945

Edward Castronova

Indiana University ( email )

107 S Indiana Ave
100 South Woodlawn
Bloomington, IN 47405
United States

Joshua Fairfield (Contact Author)

Washington and Lee University - School of Law ( email )

Lexington, VA 24450
United States

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