15 Pages Posted: 15 Feb 2007 Last revised: 20 Nov 2008
Date Written: October 1, 2006
Discussion of how virtual, web-based interactions provide (1) a malformed context for human emotions, (2) a forum for publicizing of traditionally private workplace discussions, and (3) a source of information overload - potentially addressable through an evolutionary view. Subsequent discussion details examples of virtual worlds from 1991 to the present. This discussion is intended as a working paper.
Keywords: emerging virtual institutions, virtual worlds, augmented reality, augmented group cognition, governance, social orders
JEL Classification: D23, D70, D73, D83
Suggested Citation: Suggested Citation