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Frank Alpert

UQ Business School, University of Queensland

Brisbane, Queensland 4072

Australia

SCHOLARLY PAPERS

6

DOWNLOADS

1,404

TOTAL CITATIONS

3

Scholarly Papers (6)

1.

To Pay or Not to Pay: Understanding Mobile Game App Users’ Unwillingness to Pay for In-App Purchases

Journal of Research in Interactive Marketing, Vol. 16 No. 4, pp. 633-647. https://doi.org/10.1108/JRIM-02-2021-0053
Number of pages: 25 Posted: 14 Dec 2021 Last Revised: 13 Feb 2024
Imam Salehudin and Frank Alpert
University of Indonesia (UI) - Department of Management and UQ Business School, University of Queensland
Downloads 559 (122,503)
Citation 1

Abstract:

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Freemium pricing, In-app purchases, Unwillingness to pay, Impulsive buying, Perceived agressive monetization, Qualitative

2.

No Such Thing As A Free App: A Taxonomy of Freemium Business Models and User Archetypes in the Mobile Games Market

ASEAN Marketing Journal, 13(2), 118-137.
Number of pages: 22 Posted: 06 Jan 2022
Imam Salehudin and Frank Alpert
University of Indonesia (UI) - Department of Management and UQ Business School, University of Queensland
Downloads 543 (128,171)

Abstract:

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Freemium business model, Microtransaction, Monetization strategy, Mobile games, Qualitative observation, Classification schemes, Logical partitioning

3.

Realising Drucker and Kotler's Vision for a Strategic Marketing Department

Number of pages: 33 Posted: 15 Nov 2017
Clive Minchin and Frank Alpert
Deloitte Australia and UQ Business School, University of Queensland
Downloads 174 (433,279)
Citation 1

Abstract:

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Marketing strategy, Marketing implementation, Marketing organization, Kotler, Drucker

4.

Understanding Customer Motivations and Deterrents for Choosing P2P Accommodation

Number of pages: 34 Posted: 17 Jul 2019
Fulya Calik Toker and Frank Alpert
University of Queensland - Business School and UQ Business School, University of Queensland
Downloads 80 (803,225)

Abstract:

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5.

A Deeper Understanding of Student Preferences for In‐Class Video Use: A Segmentation Analyses of Needs, Group Differences and Preference Clusters

Education+Training 2022, Vol. 64 No. 4, pp. 476-490. https://doi.org/10.1108/ET-02-2021-0045
Number of pages: 27 Posted: 17 Jan 2023 Last Revised: 13 Feb 2024
Imam Salehudin and Frank Alpert
University of Indonesia (UI) - Department of Management and UQ Business School, University of Queensland
Downloads 48 (1,097,529)
Citation 1

Abstract:

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Lectures, Instructional Videos, In-Class Video Preference Segment, Gaps (Over and Under) in In-Class Videos Usage

6.

Perceived Aggressive Monetization: Why Some Mobile Gamers Won’t Spend Any Money on In-app Purchases

Electronic Commerce Research, Volume and Issue Forthcoming. DOI: https://doi.org/10.1007/s10660-022-09603-2
Posted: 13 Feb 2024
Imam Salehudin and Frank Alpert
University of Indonesia (UI) - Department of Management and UQ Business School, University of Queensland

Abstract:

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In-App Purchases, Mobile Games, Willingness to Spend, Perceived Fairness, Perceived Aggressive Monetization, Hurdle Model.