P.O. Box 600
Wellington, 6140
New Zealand
Victoria University of Wellington - Te Herenga Waka
Digital innovation, Innovation practices, Digital platforms
Idea Hub, Collective Creativity, Digital Innovation, IS Development, Social Networking
Paradox, Innovation practices, Digital, Artifact, Affordances, Qualitative field study, PowerPoint, Modeling Tools
Digital Innovation, Practice Theory, Boundary Object, Epistemic Object, Activity Object, Material Infrastructure, IS development, Interpretive field study, Sensemaking, Artifacts
Metaverse, sociotechnical
Idea screening, employee-driven innovation, digital innovation, idea tracking, idea evaluation, idea elicitation
Scenario-based design theorizing, scenario-based design, employee-driven innovation, Digital innovation, Idea screening, Idea evaluation, Idea selection, Idea tracking
Prototyping, Storytelling, Innovation, Practices, Malpractices, Case Study, Software Engineering
Trust, Trust Calibration, Artificial Intelligence, Physical AI, Automated Driving
Creativity, Information systems, Development, Teams, Practices, Emergence, Socio-technical system, Interactions, Case study
Requirements development, Diagrams, Prototypes, Multiplexity, Practices, Qualitative case study
Metaverse, Smart Contracts, Virtual World, Transaction Costs
Digital work, Workplace of the future, Dissemination channels and activities, Case studies, Lessons learned, Virtual teams
Virtual Worlds, Metaverse, Second Life, Immersiveness