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Marco Pasch

University of Twente

Postbus 217

Twente

Netherlands

SCHOLARLY PAPERS

4

DOWNLOADS

682

TOTAL CITATIONS

0

Scholarly Papers (4)

1.

Movement-Based Sports Video Games: Investigating Motivation and Gaming Experience

Forthcoming, Entertainment Computing
Number of pages: 37 Posted: 04 Feb 2020
University of Twente, University College London, Human Media Interaction (HMI) and Human Media Interaction (HMI)
Downloads 199 (395,523)

Abstract:

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movement-based interaction, exertion, immersion, body movement patterns, emotion, physical activity, whole-body sports games, gaming experience

2.

Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing

In: A. Nijholt, R. Poppe (Eds), Facial and Bodily Expressions for Control and Adaptation of Games (ECAG 2008). University of Twente, CTIT Workshop Proceedings, Vol. WP08-03, 2008, 29-35
Number of pages: 7 Posted: 09 Feb 2020
University of Twente, University College London, Human Media Interaction (HMI) and Human Media Interaction (HMI)
Downloads 185 (415,884)

Abstract:

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video games, playing styles, movement patterns, motion capturing

3.

Immersion in Movement-Based Interaction

A. Nijholt, D. Reidsma, H. Hondorp (Eds.), Proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09), June 22-24, 2009. Amsterdam, the Netherlands
Number of pages: 12 Posted: 21 Apr 2017
University of Twente, University College London, Human Media Interaction (HMI) and Human Media Interaction (HMI)
Downloads 156 (480,208)

Abstract:

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movement-based interaction, exertion, immersion, engagement, flow, games, entertainment

4.

Observations on Experience and Flow in Movement-Based Interaction

D. England (ed.), Whole Body Interaction, London: Springer, 2011
Number of pages: 24 Posted: 24 Apr 2017
Human Media Interaction (HMI), University of Twente, Human Media Interaction (HMI), Human Media Interaction (HMI) and Human Media Interaction (HMI)
Downloads 142 (521,245)

Abstract:

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Human-computer interaction, movement-based interfaces, user engagement, immersion