Serious Business: When Virtual Items Gain Real World Value

51 Pages Posted: 6 Feb 2008

Date Written: December 1, 2007

Abstract

Millions of People world-wide play computer games known as 'Massively Multiplayer Online Role Playing Games'. In these virtual worlds players obtain items that can have significant real world value to other players. This paper looks at the legal issues that arise when players have disputes over virtual property that has real world value.

Keywords: Law, Virtual Property, Computer Games, MMORPG, Intellectual Property

Suggested Citation

Pollitzer, Ben K., Serious Business: When Virtual Items Gain Real World Value (December 1, 2007). Available at SSRN: https://ssrn.com/abstract=1090048 or http://dx.doi.org/10.2139/ssrn.1090048

Ben K. Pollitzer (Contact Author)

affiliation not provided to SSRN

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